Kodex

THE WORLD OF TERRANUO

Broken Gate is an open-world, action RPG with deep and immersive gameplay at its core. You are an outsider, a stranger without affiliation, born on the planet Terranuo generations after a great calamity levelled your people’s once great civilisation. Armed with your wits and an array of war machines called TARGEs, the Tactical Assault and Retrieval Guardian Exoskeleton, it is up to you to not only survive the desolate wastes of Terranuo but thrive.

Life on Terranuo is short and cheap, even for those who dwell within the great Fortress Cities. As an outsider you are afforded no such privilege as your work will often take you well away from the protection of the walls and into the perilous wilderness of Terranuo’s Badlands. Marauder clans, violent local fauna and otherworldly beasts are just a few of the challenges that will jeopardise your attempts to make a name for yourself in this desolate wasteland. Whether it’s chasing down bounties, rare resources, or dangerous beasts there’s no shortage of work for budding contractors.

If the life of a mercenary isn’t to your liking, there are still a plethora of gameplay options available for those with an aversion to conflict. Why not join Archibald’s Exploratoria, Terranuo’s finest explorer’s guild and find your fortune among the dunes and ancient ruins that dot Terranuo’s scarred landscape? Perhaps the life of a merchant calls to you? Buy and sell resource and in a dynamic, player driven economy. Beware however, as your stock is completely physicalised and transportation between hubs can be a risky endeavour.

The Far Past


Terranuo was one of many ‘Golden Worlds’ that were green-lit by Earth’s governments as a viable new home for its people during a time of great collapse. As the Earth spiralled into calamity it sent many vessels to the stars in hopes that it’s people might live on. Aboard each of these colossal colony ships were 100,000 of Earth’s best and brightest, locked in cryo-stasis. As well as enough resources to both establish colonies on their new worlds and begin construction of a great Quantum Gate. The latter of which would be used to connect to each of their sister colonies.

A skeleton crew of automatons man the vessel, keeping their precious cargo safe in the millennia long trip across the cosmos. The designs of these colony ships were remarkably complex as each would achieve not only flight from the Sol system to star systems light years away but also, once planetfall had been achieved, could be deconstructed, and turned into building blocks for the colonies they were transporting. This of course meant that the ships were built for a one-way voyage and left very little room for mistakes or course corrections.

Upon arrival to Terranuo the population is awoken from cryosleep and begin to work on establishing their colony, Requiem, named for the ship that ferried them across the stars. After the colony is established, work on the Quantum Gate begins. Building the Quantum Gate takes many decades, and, in the meantime, the colony grows into a fully-fledged society, with several generations now born and raised on Terranuo. Some question the purpose of the gate and wonder if it should be built at all. Despite opposition the Quantum Gate is finished without major incident. With tentative hope the people of Terranuo begin the process of activating the Gate and beginning the search for their kin lost among the stars. The Quantum Gate is powered on in a grand spectacle, alongside lavish celebrations, and riotous revelry.

It remains active for centuries without ever connecting to another. Humanities hope would not be swayed, and their goal of achieving connection to their distant kin would remain a priority. The Quantum Gate was put into an automated cycle, every cycle the Gate would power on and attempt to probe for a connection, and if unsuccessful would power down and await the next cycle to attempt again. All the while Terranuo’s society is flourishing and continues to expand outwards, it’s colony now the supercity of Requiem built around the Quantum Gate. With new cities and townships having also sprung up across the continent.

Map of Terranuo

Map of Terranuo
Requiem The Darkmire Ungluck Stronghold Dragon's Grave Moter Jericho Driftward Heilhof Blitzkirche

Requiem

When humanity fled their home system for Terranuo they established Requiem, the First City, named after the great colony ship that ferried their struggling people across the stars. Requiem is home to the great Quantum Gate and was humanities crowning achievement until it’s fall at the hands of the Aeternii. Now Requiem lies in ruins and has become ground zero for all of the horrors that spew forth from the Broken Gate.

The Darkmire

Unknown

Ungluck Stronghold

After their unsuccessful uprising the Treadheads fled across the sands of Terranuo, travelling for weeks, they put as much distance between themselves and their parent empire as they could. After discovering the remains of an ancient Aeternii war bunker, the Treadheads staked their claim in the southern reaches of Araard. In times past this area was a stronghold against the rampant Aeternii, and so the dunes and plateaus are littered with the remains of countless conflicts. Now rebuilt, the stronghold of Unglück is home to a vast array of rebuilt and repurposed machines.

Dragon’s Grave

After the exodus of their people during the invasion of the Aeternii, the Collectors wandered for a long time, many dying in their great pilgrimage across the dunes. Their numbers dwindled but the survivors found shelter in the bones of a giant and so their home was founded. Half-buried but still an awesome sight to behold, the gargantuan skeletal remains of an ancient creature lies slumped against the stony walls of Araard. It’s bones now supporting cobbled structures and its great skull, the seat of authority. The Collectors, the worshippers of bone and ivory, have breathed life into this ancient corpse as it breathed life into them.

Moter

Along the ridges of the Araard Expanse lies a section of land known as the Burning Corridor, a large cleft that separates the dunes of Araard from the rest of the mainland. Named so, for it is the home of the Bordablazers, a motley clan of psychotic outcasts with a penchant for fire and violence. The Burning Corridor is also home to the largest deposits of ‘Huff’, a gas local to Terranuo and fuel for both the weapons and vehicles of the Bordablazers but also for they themselves, as the high gives them an unbelievable level of pleasure, bravery and mania. While not in possession of a fortress, the Bordablazers still manage to cobble together several ratty townships and outposts.

Jericho

Home to the Conglomeracy, the Fortress city of Jericho has stood everlasting against humanities greatest foe. With towering walls, and skyscrapers awash in neon glow, Jericho stands as a glittering beacon in the wastelands of Terranuo.

Driftward

The Driftward, the City of Outsiders, a fortress without walls.

Within the Harrow Basin lies the Driftward, home to outlaws, scavengers, degenerates, and every other kind of outcast.

Heilhof

Heilhof is the personal stronghold of the revered house Tirran of the Sturmkriegers. Although separate from it’s brethren, this fortress’ roots have grown deep making it a power-house in it’s own right.

Blitzkirche

After a failed military coup by the military wing of the Conglomeracy, those still loyal to the military commander, Richter Adalwulf, left Jericho behind and established Blitzkirche. A city carved into the very walls of Terranuo’s labyrinthine valleys and rifts. Dubbing themselves the Sturmkriegers, the citizens of the fortress city of Blitzkirche.